You’ll also see Imperials conducting interrogations in the streets of Mos Eisley, or Rebels held as captives in the Starkiller Base prison quarters. In Star Wars Battlefront II, not all military personnel you see will aim down the sights and engage in combat. You’ll see civilians getting out the way quicker than quick as the battle begins in these locations. But now, let’s dive into a list of 15 (or so) things to discover in the game today.Īn unfortunate side effect of the light and dark side ironing out their differences in larger municipalities like Theed and Mos Eisley is that their everyday life gets abruptly put on hold. We’re looking forward to players experiencing all facets and niceties of Geonosis in November. Therefore, Living World and Battle Beyond are, interactive or not, a vital part of making the levels feel like you’re actually in the world of Star Wars. However, most importantly, Star Wars is a rich and deep universe, and consequently, it’s simply expected from fans and players that details cultivating the unique Star Wars atmosphere are in place. ) finding yourself on a collision course with a huge ronto wandering the streets will have the beast instinctively lifting its front legs, trying to avoid impact. Driving a speeder on Mos Eisley and accidentally (or not. Using Geonosis as an example again, you’ll see starfighters swooping in over the barren battlefield, Spider Droids shooting lasers, and other visual effects in the backdrop adding to that grand Battle of Geonosis sensation.Īnd, sometimes, you’ll see limited interactions with the Living World and Battle Beyond. The Battle Beyond, similarly, supports the location’s sense of scale. Using the upcoming location Geonosis as an example, its Living World includes swarms of Geonosians, the world’s native inhabitants, flying erratically above players’ heads. In short, the idea of Living World underlies our aim to add believability, ambience, and intimacy to our battlefronts. The Living World and the Battle Beyond of Star Wars Battlefront II Missioned to invigorate the locations of Star Wars™ Battlefront™ II, our artists work with the ideas of the Living World and the Battle Beyond. Villains, or, really, any other mode in Star Wars™ Battlefront™ II, it’s easy to miss some of the subtler details in the game’s legendary Star Wars™ locations (read more about some of the locations in our ongoing Exploring series, with articles covering Kessel and Mos Eisley out now.)īut we wanted to remedy that – so, we’ve listed 15 such minutiae implemented throughout the levels of Star Wars Battlefront II below!īut first – to offer some context – a quick overview of two visual design concepts that we’re applying to the game. player action going on in Galactic Assault, Heroes vs. OVERVIEW CAMPAIGN ROADMAP HEROES MULTIPLAYER PROGRESSION HEROES MAPS & LOCATIONS GAME MODES REINFORCEMENTS CLASSES VEHICLES News Forums OVERVIEW CAMPAIGN ROADMAP HEROES MULTIPLAYER PROGRESSION HEROES MAPS & LOCATIONS GAME MODES REINFORCEMENTS CLASSES VEHICLES News Forums 15 Details Making the Locations in Star Wars™ Battlefront™ II Feel Alive Learn about the concepts of Living World and Battle Beyond to discover the many world-building details making up Star Wars Battlefront II. 15 Details Making the Locations in Star Wars™ Battlefront™ II Feel Alive Star Wars: Jedi Fallen Order™ Star Wars Battlefront II Star Wars Galaxy of Heroes
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